news Featured

v-exo UI Rework – finally something that feels right

v-exo just got a full UI rework. The old design never really felt right, so I stripped it down, restructured everything and finally ended up with something that actually feels like a direction.

v-exo UI Rework – finally something that feels right
2026-04-14
Back again

Yeah… I’m back again. And yeah, this post basically replaces the old feature one.

I just wasn’t happy with the UI at all. It felt off. Too bright, too open, and a lot of information just… sitting in places where it didn’t belong.

You know that feeling when everything is technically there, but nothing really fits together? Yeah, that.

What actually changed

So I went back and reworked pretty much everything visually. Colors, structure, spacing, how content is grouped… all of it.

I wouldn’t say it’s perfect now. Not even close. But at least it finally feels like something I can look at and go:

“yeah… this is something.”

Before it felt like a default layout that just happened to exist. Now it actually feels like a direction.

Note

This wasn’t about making it “fancy”. It was more about removing noise and putting things where they actually make sense.

Why this matters (for me at least)

I think the biggest change isn’t even what you see. It’s that the project now has a base I can actually build on.

Before, every new thing felt like I was stacking stuff on top of something unstable. Now it’s more like… okay, this can grow.

I’ll still tweak things here and there. That’s probably never going to stop. But I’m at a point where I don’t feel like I need to redesign everything again tomorrow.

Tip

If you’re building something yourself: don’t wait for “perfect UI”. Get it to a point where it feels right enough to move forward.

What’s next

For now I’ll let the project breathe for a few days. No big changes, just small adjustments if something feels off.

After that… we’ll see where to turn the next screws.

Also yeah, I need more content on here. Two articles is… not exactly a lot.

I’ll probably keep playing Gray Zone Warfare, so there’s a good chance more stuff about that will show up.

And guides? Those usually only happen when something actually breaks.

Right now… things are working a bit too well.

(yeah that’s probably a bad sign already)

That’s it for now

So yeah. New UI, better direction, still not perfect.

But at least now it feels like something I actually want to keep working on.

And that’s probably the most important part.